The research experience
UniSC's CAVE2 is a powerful visualisation tool that can immerse its audience in a limitless range of visual and audio content. Both students and academic staff can access these facilities for their projects.
UniSC researchers using immersive visualisation for teaching have found increasing levels of student engagement and enhanced learning outcomes. It's not just about the exciting technology, researchers are finding that students are able to grasp difficult content and topics and engage with the learning materials in ways that deepen the learning experience.
Explore some of the projects undertaking research in CAVE2 or come visit to see some of the visual artefacts first hand and discover how you too could enhance the learning outcomes for your students using immersive visualisation.
Visualisation at UniSC
CAVE2 is housed in the heart of the UniSC Sunshine Coast campus, with its own bespoke building featuring ample room for multiple sessions and separate presentations areas. Featuring multiple touch screens in the surrounding area, the Cave2 space encompasses collaboration. UniSC Moreton Bay features multiple visualisation technologies such as Virtual Reality and 3D Walls.
Multiple courses utilise these facilities and artefacts to provide immersive and engaging visualisation experiences for students. Some projects partner across faculties to maximise use and applicability of visual artefacts.
Visualisation and Simulation at USC
Visualise in 3-D and problem solve in 3-D
Engaging university and community to enhance science and mathematics education
Immersive visualisation experience with urban planning
The Cave2 and Geomatics
Cave2 and the visualisation of puerperal Infection
Teaching resources for the instruction of midwifery students
Paramedicine: Bringing learning to life
Simulating a real situation for students
Cave2 and drone research
Teaching for the future: Environmental science, geovisualisation and the immersive experience
Filtration and urine formation in the kidney
The learner is immersed inside a learning environment
AnatoME: a personal mixed reality experience of the hand and lower arm
AnatoME is a fresh, innovative, interactive anatomy teaching prototype conceived by a USC and Griffith University anatomy lecturer and developed by the School of Business and Creative Industries at USC, supported by funding from both USC and Griffith University.
Further development of the prototype, launched in December 2021 at USC, will continue with the involvement of higher degree research students.
Interested research students can contact these people for Special Research Project (short 6-12 week research experience), Honours or PhD enquiries. Project is suited to students from either biomedical, bioengineering, biomechanics, or computer programming backgrounds.
Contact:
Honor Hugo: hhugo@usc.edu.au
Justin Carter: jcarter3@usc.edu.au